Sep 11, 2010, 01:16 AM // 01:16
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#81
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Banned
Join Date: May 2010
Guild: PonG
Profession: W/Mo
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Quote:
Originally Posted by Karate Jesus
Well, apparently there was a small skill update leak somewhere, so they must be doing something. I don't know how accurate that is, though.
What I do know, is that I recently learned a lot more about the Test Krewe and the way things work and I have to admit that it's disheartening. I've heard from 4 TK people in the last 2 weeks who want to quit.
That's just ridiculous.
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I think they should quit and let others that actually play the game and want to have an impact in a positive way do something effective and meaningful. Maybe they'll even get the skill-testing right for a change and step up! I wish I had the level of coding experience required to help, but I don't. Otherwise [if I did possess the coding experience required] I'd totally volunteer and actually change the game for the greater good, making people actually enjoy both PvE AND PvP alike again.
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Sep 11, 2010, 01:24 AM // 01:24
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#82
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The Hotshot
Join Date: May 2006
Location: Honolulu
Guild: International District [id多]
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Quote:
Originally Posted by Sirius Bsns
I think they should quit and let others that actually play the game and want to have an impact in a positive way do something effective and meaningful. Maybe they'll even get the skill-testing right for a change and step up! I wish I had the level of coding experience required to help, but I don't. Otherwise [if I did possess the coding experience required] I'd totally volunteer and actually change the game for the greater good, making people actually enjoy both PvE AND PvP alike again.
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Trust me, test krewe doesn't work like how you think it does.
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Sep 11, 2010, 03:13 AM // 03:13
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#83
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Krytan Explorer
Join Date: Nov 2006
Guild: Pita Bread And Scud Missiles Ai[iiii]
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Quote:
Originally Posted by lemming
Trust me, test krewe doesn't work like how you think it does.
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Spill the beans.
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Sep 11, 2010, 03:59 AM // 03:59
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#84
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Banned
Join Date: May 2010
Guild: PonG
Profession: W/Mo
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Quote:
Originally Posted by lemming
Trust me, test krewe doesn't work like how you think it does.
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Yes, please do elaborate. You left me dangling with a half-completed statement.
I'm under the impression that the Test Krewe sits in front of (a/the) computer screen(s), opens up a non-live client filled with the applied source code of skill changes (implemented by the "Live Team"), tests them non-live version of Guild Wars, submits their individual feedback back to the actual coders/developers(aka: "Live Team"), and routes it up to the chain of GW1 HMFIC for approval/disapproval. Am I right or wrong, here?
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Sep 11, 2010, 05:49 AM // 05:49
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#86
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Wilds Pathfinder
Join Date: May 2008
Location: In a house
Guild: Proof Of A Nets Laziness[HB]
Profession: A/W
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The test krewe does not do any coding at all. They are not there to speed up the process of creating updates; only to ensure the quality of said updates. The test krewe are not decision makers. "Their input, while greatly valued, is but a single part of a multi-layered process that involves a number of ArenaNet staff members at each level." Really, the test krewe is there to make sure that Anet's ideas work.
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Sep 11, 2010, 05:53 AM // 05:53
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#87
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Banned
Join Date: May 2010
Guild: PonG
Profession: W/Mo
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Quote:
Originally Posted by Elnino
The test krewe does not do any coding at all. They are not there to speed up the process of creating updates; only to ensure the quality of said updates. The test krewe are not decision makers. "Their input, while greatly valued, is but a single part of a multi-layered process that involves a number of ArenaNet staff members at each level." Really, the test krewe is there to make sure that Anet's ideas work.
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Thanks for the clarification, Elnino. So they're essentially the Quality Assurance Dept.? They search for imbalances, bugs, etc.? Do they have any voice in the matter when it comes to skill functionality concepts/changes/updates?
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Sep 11, 2010, 07:27 AM // 07:27
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#88
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Desert Nomad
Join Date: Oct 2005
Location: Holland
Guild: [GaMe]
Profession: Rt/
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Quote:
Originally Posted by Rocky Raccoon
No, there isn't. Don't think I don't wish much of what people here say all the time, but I realize I have no control of the situation and try to make the best of what they give me. If a game can hold me for over five years it owes me nothing but a hardy thank you and see you in GW2, (not that I have quit GW1)
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the bolded part: but you can talk about it, if noone would do that, there would be alot of bad stuff in gw right now, as we *the fans* are telling anet what we like to see, and so they are talking and thinking about it
look at the 7 hero team possibility, regina actually replied about it
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Sep 11, 2010, 07:27 AM // 07:27
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#89
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Desert Nomad
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Quote:
Originally Posted by Elnino
The test krewe does not do any coding at all. They are not there to speed up the process of creating updates; only to ensure the quality of said updates.
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So, since the quality of the last few updates has clearly plummeted - disconcerting bugs and oversights being introduced whenever a patch went live - they could well quit instead of moaning.
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Sep 11, 2010, 07:39 AM // 07:39
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#90
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The Hotshot
Join Date: May 2006
Location: Honolulu
Guild: International District [id多]
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Quote:
Originally Posted by Sirius Bsns
So they're essentially the Quality Assurance Dept.? They search for imbalances, bugs, etc.?
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Basically.
Quote:
Originally Posted by Sirius Bsns
Do they have any voice in the matter when it comes to skill functionality concepts/changes/updates?
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On paper, yes, they're offered the opportunity to provide input in the process. Realistically, it seems like (at least for the PvP balance segment of the TK) their opinions are usually disregarded.
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Sep 11, 2010, 07:46 AM // 07:46
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#91
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Wilds Pathfinder
Join Date: May 2008
Location: In a house
Guild: Proof Of A Nets Laziness[HB]
Profession: A/W
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Quote:
Originally Posted by Sirius Bsns
Thanks for the clarification, Elnino. So they're essentially the Quality Assurance Dept.? They search for imbalances, bugs, etc.? Do they have any voice in the matter when it comes to skill functionality concepts/changes/updates?
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From what I have heard, they do have a voice but the decisions are ultimately made by Anet. It's all due to legal reasons. They can't make changes based on external input.
Quote:
Originally Posted by Gill Halendt
So, since the quality of the last few updates has clearly plummeted - disconcerting bugs and oversights being introduced whenever a patch went live - they could well quit instead of moaning.
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That's what they were meant to do. I didn't say that it was working
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Sep 11, 2010, 10:03 AM // 10:03
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#92
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Desert Nomad
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Quote:
Originally Posted by Elnino
That's what they were meant to do. I didn't say that it was working
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Oh, I know. I was just replying to this:
Quote:
Originally Posted by Karate Jesus
What I do know, is that I recently learned a lot more about the Test Krewe and the way things work and I have to admit that it's disheartening. I've heard from 4 TK people in the last 2 weeks who want to quit.
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Sep 11, 2010, 12:08 PM // 12:08
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#93
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Lion's Arch Merchant
Join Date: Jan 2008
Guild: Myst
Profession: A/
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Such a sad waste of enthusiasm when I came on and saw there was an update
Since there is no skill update preview yet, I won't hold my breath for it to come out within the next month or two. It will probably come out during or after the halloween event.
I am only really annoyed to be honest at these late skill updates because I keep remembering what linsey said about skill balances...
"We’re going to slow things down by switching to a longer development cycle for each skill balance. We'll be shooting for a skill balance every other month instead of every month. " <----yeah, this failed
"The switch to a bimonthly schedule allows us to maintain the quality of our work, and—this is important—it allows us to gather community feedback about the skill balance updates before they go Live. "<----I'm pretty sure this failed"
Anyways, since there is no sign of a dervish update, I won't be expecting a paragon update anytime in this year and well into next. I'm not even sure if the paragon update will come first or guild wars 2, but I'm leaning more towards guild wars 2 at the moment.
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Sep 11, 2010, 12:47 PM // 12:47
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#94
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Guest
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But really... 2 months for a simple skill change.. only thing I can say about that is: "ARE YOU SRS?"
I mean what the hell is taking them so long to nerf obvious op skills... at least in PvP. I mean if bbsins got nerf why aren't bbwars nerfed? That makes just no sense at all... I'm not even gonna start about op sinways, esurgers and crap like that.
I heard some info that IH spirit and esurge is getting the nerf... but really I guess it's another update which took them 6 MONTHS to make and won't really change much things.
You should step it up Anet folks and stop being so lazy...let's take all other games for example. In all other games op and imbalanced stuff gets fixed within few days not within few years like it is with Guild Wars and I really hope Anet boss hired some better people to work on GW2 because these people are joke.
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Sep 11, 2010, 02:01 PM // 14:01
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#95
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Furnace Stoker
Join Date: May 2006
Profession: R/
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Hahahaha....right, OP stuff gets fixed in a few days in other games. Are you serious?
GW's high level PvP is pretty balanced right now. There are a few outliers, to be sure, but there are always going to be rough edges to sand down. Compared to what it was like after NF's release, and compared to any other "high level" PvP in other MMOs, there's no question that it's better right now.
Seriously, Backbreaker warriors are OP? WTF? That's what hammers do, what they've always done. Yes, it's a pain in the ass, that's why you have monks with guardian.
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Sep 11, 2010, 05:42 PM // 17:42
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#96
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Krytan Explorer
Join Date: Nov 2007
Location: Somewhere in California
Guild: I Gots A Crayon [Blue]
Profession: Me/Mo
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Hell, I can't blame A-net for staying silent and not updating at the drop of the hat...
People bitch when it's updated....
people bitch when it isn't.
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Sep 11, 2010, 05:50 PM // 17:50
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#97
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Academy Page
Join Date: Mar 2009
Location: Denmark
Profession: E/
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You all QQ too much, and the funny thing is that it's the same people doing it over and over again. Since it's not p2p, how much of an update can you really count on each month.
I know this update is the worst and least useful for like a long time, but they are probably working on something, hopefully it is the halloween event.
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Sep 11, 2010, 05:58 PM // 17:58
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#98
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Wilds Pathfinder
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Anyone want to place bets on getting a content update by the end of this month?
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Sep 11, 2010, 06:38 PM // 18:38
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#99
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Unbridled Enthusiasm!
Join Date: Nov 2009
Location: EST
Guild: DPR
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Quote:
Originally Posted by NerfHerder
Anyone want to place bets on getting a content update by the end of this month?
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I will! 25k on no content update....25k on no skill update.
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Sep 11, 2010, 06:39 PM // 18:39
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#100
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Frost Gate Guardian
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Even though the LT is not a part of GW2, that does not mean their work hasn't been haltered by Gamescon/PAX. The only CR they have is focusing right now on GW2 business and they, without a doubt, have probably been ordered to only bring up GW2 stuff. Also, balancing in this game seems to be a double-edged sword, which it shouldn't be. Hell, our suggestions are complete and biased crap compared to what they've done (i.e., Borat and KJ bitching about Wastrel's Demise without even testing it once)
But, we are not the worst community out there. Other companies deal with shit all the time from their customers. What seperates the good from the bad is how well they take the pressure (remind me again why Gaile is still working there...?)
We have all seen what they bring to the table when given time, and a team of only four people and a bunch of PvEers wanting their favorite classes buffed can only get so much done.
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